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While the upcoming ZBrushCore will appeal to new users, what most established entertainment artists hoped for from Pixologic’s 2016 ZBrush Summit was news of the long-awaited ZBrush 5.
Sadly, that hasn’t happened – but there was news of ZBrush 4R8, another free update that adds some very cool new features, including support for vector displacement maps and a real-time Boolean system.
An unplanned extra update before ZBrush 5
ZBrush 4R8 wasn’t originally part of the ZBrush product roadmap: on the release of ZBrush 4R7 last January, Pixologic stated that it would be the final update before ZBrush 5.
ZBrush 4R8 wasn’t originally part of the ZBrush product roadmap: on the release of ZBrush 4R7 last January, Pixologic stated that it would be the final update before ZBrush 5.
The change in plans seems to be a consequence of the firm’s decision to split its development efforts between ZBrush itself and ZBrushCore, the new cut-down edition for hobbyists and 3D printing enthusiasts.
“I know everyone’s looking for ZBrush 5, but guys, we were developing two pieces of softwware and putting together a summit,” said Paul Gaboury, Pixologic’s 3D product development manager.
“You guys are going to want to get some of this stuff that’s in [ZBrushCore] as fast as possible, so 4R8 is happening first. We’re giving you some of the features that would have been in ZBrush 5.”
Features from ZBrushCore: new transform gizmos, expanded language support
Of those features, the most significant for existing users is the new universal transform gizmo, which makes it possible to perform global move, scale or rotation operations on models in the same way as other DCC tools.
It comes with a standard set of customisation options, including the power to change its size on screen.
Users can also create their own custom gizmos by sculpting 3D controls in ZBrush’s native ZTL format. For more left-field designs, like the one above, tooltips can be used to explain the controls’ functionality.
In addition – another feature introduced in ZBrushCore – ZBrush has also now been localised into six languages: French, German, Spanish, Japanese and simplified Chinese as well as English.
ZBrush 4R8 adds support for vector displacement maps. The image above shows the ‘3D alpha’ that results from importing a custom map (top left of screen), and the 3D geometry it represents (centre of viewport).
Vector displacement maps give you ‘a 3D mesh that’s on your brush’
However, there are also a number of new features in ZBrush 4R8 that don’t originate in ZBrushCore, one of the most eye-catching of which is support for vector displacement maps.
As well as importing external maps, the software can convert any mesh to a vector displacement map – effectively a 3D alpha texture – for use with ZBrush’s brush tools.
The source mesh, complete with undercuts, can then be used to deform the surface of the host mesh.
“It’s really a 3D mesh that’s on your brush,” said Gaboury. “It’s taking IMM [ZBrush’s InsertMultiMesh system, which lets users paint groups of ready-made meshes onto a sculpt] to a whole new level.”
Create multi-alpha brushes or transform existing alphas in 3D
The update also introduces a range of new ‘chisel brushes’ that make use of the vector displacement system, including a set designed to replicate real-world sculpting implements like the chisel tip shown above.
There is also a Create MultiAlpha Brush option, which enables users to create new brushes that combine the vector displacements from other existing brushes – to “create the one super-brush”, as Gaboury put it.
In addition, a new Transform 3D button in the software’s Alpha palette enables the user to rotate the 3D geometry corresponding to a vector displacement map on the fly, resulting in new brush properties.
There is even the option to convert conventional 2D alphas into 3D meshes, rotate them, and reuse them.
New options for LazyMouse strokes
The LazyMouse system, designed to smooth users’ freehand brush strokes, also gets an update.
The LazyMouse system, designed to smooth users’ freehand brush strokes, also gets an update.
New functionality includes the option to begin a new stroke where the previous one left off, enabling users to sculpt single continuous strokes that run right around a mesh.
LazyMouse also now generates strokes of consistent depth, even when sculpting across previous strokes, or working in symmetry mode; and users can hold [Shift] to angle-snap strokes.
New real-time Boolean system
Another key feature in ZBrush 4R8 is the new real-time Boolean system (above), which enables any SubTool to be Boolean intersected with another mesh of any subdivision level.
It works with IMM brushes, with any brush modifier. Brush properties can be changed on the fly.
The real-time version is a render effect, but users can convert the result to actual 3D geometry with the new Make Union Mesh option. In the live demo, this took just under 10 seconds for a moderately complex hard-surface model.
Other changes include a new Magnify slider for brushes, which magnifies the centre of the alpha being applied to a stroke based on pen pressure, generating a range of interesting custom effects.
The image above shows the effect of applying an alpha with default Magnify settings (left) and with the new Low Magnify and High Magnify sliders both set to a value of 2 (right).
Pricing and availability
Pixologic hasn’t announced a release date for ZBrush 4R8, so it will presumably come out some time after ZBrushCore ships on 14 October.
Pixologic hasn’t announced a release date for ZBrush 4R8, so it will presumably come out some time after ZBrushCore ships on 14 October.
While ZBrushCore is a native 64-bit application – it only works on 64-bit OSs – it isn’t clear if the same will be true of 4R8: the current 4R7 release is also 32-bit compatible. You can see system specs here.
The update will be free to existing users, while new licences cost $795.
Watch Pixologic discuss the new features in ZBrush 4R8 in the ZBrush Summit Livestream
(Starts at 08:53:30 in the recording)
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Tags: 3D alpha, 64-bit, alpha, Boolean, brush, chisel brush, convert 2D alpha to 3D, Create MultiAlpha, feature set, free, Gizmo, language support, LazyMouse, LazySnap, localization, Magnify, Pixologic, price, real-time Boolean, release date, stroke, Transform 3D, transform gizmo, update, vector displacement maps, ZBrush, ZBrush 4R8, ZBrush 5, ZBrush Summit, ZBrushCore
Info:
Keyshot now working, also some other minor bugs fixed
ZBrush is the 3D industry’s standard digital sculpting application. Use customizable brushes to shape, texture, and paint virtual clay, while getting instant feedback. Work with the same tools used by film studios, game developers and artists the world over.
Dynamesh is ZBrush’s digital clay. It rebuilds the topology of your model as you sculpt, creating a smooth, even surface for you to add fine details. Step between different resolutions of your model, and changes on any level will be applied to each one. This enables you to create complex models, but still be able to make big changes when you need to.
If you’re a concept artist or illustrator, you’ll find that ZBrush bridges the gap between 2D and 3D. Compose 2D images where you can make real-time changes, while maintaining accurate lighting and depth. Paint models with pixel-by-pixel control using customizable brushes. Use GoZ to create complex textures in PhotoShop and see them applied to your scene as you work.
ZBrush 4R8 introduces multi-language support, as well as many other enhancements such as a new transformation tool, the Gizmo 3D and a new text generator that will allow the artist to create text and logos with real-time adjustments. And these are only the beginning!
Live Boolean
For all their power, Boolean systems have historically required a lot of trial and error before finally getting a satisfying result. With Live Boolean, artists gain the ability to combine multiple sculptures together and see in real-time what the resulting mesh will look like. Any model can be subtracted from another, regardless of their polygon counts. You can even use Live Boolean with the existing instancing systems in ZBrush such as NanoMesh and ArrayMesh. While Live Boolean is active, you can even sculpt on your models while previewing the Boolean results. All of these options can be combined together to provide new sculpting workflows that are unique to ZBrush.
Real-Time Preview
Live Boolean is also excellent for creating hard surface models. Live Boolean makes it possible for you to preview any addition and subtraction operations between your source models, allowing adjustments to be made on the fly.
There is no guesswork, since you are able to dynamically see the end result before committing to the operation. You can adjust any part on a mesh and see it instantly impact the model. It’s 100% interactive, non-destructive and works with any sculpt.
Using Live Boolean for 3D Printing
Live Boolean is perfect for creating models for manufacturing, toy design, product design, collectibles, and more. Use any sculpt to create articulated joints, keys for 3D printing, hollowing, or even to create molds for production.
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Converting Your Live BooleansZbrush 4r8 Keygen
The Live Boolean function is not only a preview system inside ZBrush but can also be converted to true geometry to allow export for use in other applications.Zbrush 4r8 Download
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When it comes time to finalize a Live Boolean creation, simply click a single button and the Live Boolean process will be converted to geometry. The structure of your models will change as little as possible, with topology changes only taking place where the source models connect to each other. Even with models that are comprised of several million polygons, the result can be generated in just a few seconds.Vector Displacement Mesh Feature
Expand your Alpha arsenal with a new library of Vector Displacement Meshes (VDM). These are 3D sculpts used as brush building blocks that will allow undercutting when drawing on a model’s surface. As an example, you can draw a nose complete with nostrils in a single brush stroke. Or an ear with complete front and back sides. Or a bent finger, scales with a raised angle or even an open mouth. All of this without lost depth or detail.
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